The 'I Radiography of the Spanish smart' of SPC, Spanish brand of consumer electronics, reveals that adults with children around consider that 36.2% have increased the hours of use for moments related to leisure.
Almost 60% of adults believe that, for children to improve their technological skills at an educational level, they need more interactive activities that encourage teamwork, followed by 49% of respondents who consider necessary specific subjects that teach the benefits of technology in different educational areas.
8 out of 10 respondents believe that technology and gamification activities can support the development of children's creativity by helping them to solve challenges.
The pandemic has changed the lives of many, but children have undoubtedly been one of the main protagonists of this story. With the help of parents, children managed to adapt to the use of electronic devices in education. After this breakthrough, which was the only solution for millions of children in our country could finish the course, where are the children regarding the use of electronic devices?
To answer this question, SPC, the Spanish consumer electronics brand, is launching the "I Radiography of the smart Spaniards". This study shows that, currently, and with the return to normality in the classroom, electronic products used for school purposes have fallen into disuse by children and are now used more for leisure and play than for studying.
The study reveals that, of those surveyed with children around them, there are 46.4% who believe that the majority use that children make of electronic devices is to play and only 8.3% believe that they use them mainly as an educational supplement.
The report by the Spanish technology company SPC also reflects how parents see the need for subjects that teach children the advantages of technology, interactive activities that encourage teamwork and the use of electronic devices in the classroom to improve their technological skills.
Only 8.3% of children make a majority use of electronic devices to consult information to help them with their homework.
Children have been one of the main protagonists of all these months of changes and adaptations imposed by the COVID_19 crisis. Their hours of playing, interacting with friends and enjoying group activities have been modified to the point of almost disappearing. The confinement and quarantines also drastically changed their way of studying, causing it to evolve towards the digital realm. Despite this increase in the use of technological devices during the months of online classes, adults with children around them point out that, today, only 8.3% of children use them mainly to fill in information for their class assignments.
In this sense, 46.4% of those surveyed consider that playing has been the main use of electronic devices by children, followed by 26.4% who think that they use them to watch audiovisual content. A minority 7.7% of those surveyed believe that children have used them mainly to keep in touch with family and friends, 6.7% to use applications to learn by playing (for example, languages) and a small 4% to listen to music.
What does seem to be clear is that children have changed their relationship with electronic devices in recent months. This is confirmed by 84% of adults with children in their environment, although the vast majority, 36.2%, believe that what has increased has been the use for moments related to leisure.
36.2% of children have increased the use of electronic devices for their leisure time.
After the period of greater restrictions in which an increase in the use of electronic devices by children at school was observed, it seems that the tendency to use more of these types of terminals has stayed with us. Thus, 8 out of 10 respondents with children in their environment say that these have greatly changed their relationship with these devices. However, the vast majority affirms that, throughout this academic year, it is the hours of use for leisure that have increased the most among the youngest.
Thus, of the adults with children around them who have participated in this SPC study, 36.2% consider that the little ones have increased the hours of use for moments related to leisure. On the other hand, only 28% consider that this increased use is due to educational issues. On the other hand, 16% think that neither their use nor the time dedicated to them has varied or that they have made an equal use for both things (15.1%).
Despite this situation, at the other extreme, we find a reduced 4.9% who say that children have reduced the total hours of use of electronic devices.
Technology and gamification for the development of children's creativity.
One of the great challenges for parents is to instill in children good habits of use of electronic devices. For this reason, doubts are generated among them about the advantages and disadvantages of the use of these devices by children to learn through play.
A very high 80.7% of those surveyed think that technology and gamification activities are a support for the development of children's creativity because they help them to solve challenges, 65.3% affirm that they generate autonomy and 57.2% consider that these non-presential activities help them to lose the fear of making mistakes.
On the other hand, 68.8% of those surveyed stated that with technology children seek immediacy and are no longer able to seek inspiration in other areas if it takes them longer. This is followed by 61.1% of respondents who believe that this constant connectivity can make them less sociable people and 58.62% who believe that children no longer know how to do anything if it is not digital.
When asked about possible solutions that could improve children's technological skills at an educational level, the majority of those surveyed, almost 6 out of 10, are clear that the educational environment should propose interactive activities that encourage teamwork. It is followed by 48.6% who defend that children should have subjects that teach them to see the advantages of technology in different educational areas and 42% who believe that having more electronic devices in the classroom would help children to associate this device to learning and not only to leisure.
Children and tablets, the perfect tandem for academic growth and cognitive development of children according to 81.2% of the population.
If we had to talk about a star device among children today, it would be the tablet, as it can help to improve that much sought-after school performance through, for example, digital activities and games, as well as optimizing adaptation to the digital environment. The study "I Radiography of the Spanish smart" of SPC reveals that more than 80% of respondents believe in the benefits of its use as it helps the academic growth and cognitive development of children, while receiving the support and reinforcement they need in the subjects in which they are with more difficulties. 74% of the responses indicate that the use of tablets by children offers them an adaptive and personalized learning to the characteristics and needs of each one.
On the other hand, the study shows that 8 out of 10 respondents think that children become very comfortable when searching for sources of information and contrasting data and affirms that this type of device should be a complementary resource to the learning process guided by more traditional methods.